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- Walkthru for SIMON THE SORCERER by G.J.Woeginger
- woe@fmatbds01.tu-graz.ac.at
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- 0 GENERAL REMARKS.
- "Simon the Sorcerer" is a nice, Lucasfilm-like adventure game. It is
- impossible to die or to reach a no-win-situation. In the beginnig, just run
- around and enjoy the game. You should detect up to fifty screens in the
- village, in the woods, in the mountains and near the swamp. I divided the
- story into eight parts. Every part describes the one- or more-step solution
- of a special puzzle.
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- 1 GETTING STARTED. = Trivial things
- Calypso's house: get the magnet and the scissors.
- Blacksmith: get the rope and the clapper.
- Outside the Druid's house: get the ladder.
- Inside the Druid's house: get the coldremedy and the specimen jar inside.
- Pub: get the matches on the fruit-machine.
- Witches house: use handle to get a bucket full of water.
- Owl: talk to the owl, pick up the feather.
- Barbarian: help the barbarian to get a whistle.
- Woodcutter: Talk to him to get his metaldetector.
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- 2 EASY PUZZLES.
- Troll on the bridge: make the troll blow the whistle. Get placard.
- Oaf: give him the bucket with water. Leave and enter again, get the beans.
- Behind Calypso's cottage: use the beans in the compost. Get the melon.
- Bard: use the melon with the sousaphone. Take the sousaphone.
- Sleeping Giant: Use the sousaphone.
- Tower with bell: use the clapper with the bell, ring the bell. Use the hair
- to climb up. Talk to the girl, kiss her and take the pig.
- House with beehive: use pig with chocolate door and enter. Get smokebox and
- hat. Use smokebox on beehive, pick up the wax on top of the beehive.
- Pub: order a drink. While the barkeeper is seraching for the ingredients,
- use the wax on the barrel. You receive a leaflet voucher for beer,
- and a barrel of beer outside the pub.
- Swampling's house: enjoy the birthday soup. Put it into the specimen jar.
- Fisherman: in the screen with the two waterfalls, click on the vines to
- climb down to a screen that is hard to detect. Give the soup to
- the fisherman, and fish till you find the ring.
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- 3 THE DWARVES' MINE.
- In the pub, use scissors on dwarf to take his beard. In front of the
- dwarves' mine, pick up the rock and read the word "beer" engraved on it.
- Wear the beard and enter the mine by using the password "beer". In the
- drinking room, tickle the sleeping dwarf with the feather and take the key.
- Upstairs, give the barrel of beer to the guard. In the mining room, pick up
- the hook and open the door. Give the voucher to the guarding dwarf,
- receive a gem.
- Now go to the Dodgy Geezer sales person and sell him the gem.
- Enter the shop and pick up the white spirit and the hammer.
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- 4 THE GOBLINS AND THE DRUID.
- In the screen with the heavy door and the bars, pick up the paper from the
- ground. Then bring the shopping-list to the shopkeeper. Now in front of
- the shop, there is a box. Open it, enter it and wait. You are brought to
- the goblins' caves. Take the ratbone and the spellbook, examine the
- spellbook to get a piece of paper. Use the paper under the door, the
- ratbone with the lock, retrieve the paper and open the door with the key.
- Outside, take the bucket, go down and pickup the mints. Remove the ring,
- make conversation to the druid and ask him how to escape. Use the bucket
- on the druid, take the flaming brand and use it on the druid: he turns
- into a frog. Hide in the iron maiden. The frog brings you a hacksaw which
- you use on the bars.
- Go to the swamphouse. Move the chest, open the trapdoor and go down.
- Fix the plank with your hammer, move on and take the frogsbane. Go to the
- Druid's place, give the frogsbane to him and receive a secret potion.
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- 5 HOW TO BECOME A WIZARD.
- In the dragon's cave, use the coldremedy on the dragon and take the fire-
- extinguisher. Outside the cave, use the hook with the boulder and climb
- up. Fasten the rope to the magnet and do some fishing in the hole to get
- more money.
- In the screen to the left of the sleeping giant, use the metaldetector.
- In the screen to the right of the dragon's cave, take the rock. Use this
- rock with the blacksmith's anvil to get the fossil. Go to the hole of
- Doctor Jones and give him the fossil. Near the metaldetector, first look
- at the dirt and then pick up a piece of milrith. Use the milrith with the
- blacksmith's anvil to get an axehead. Give the axehead to the woodcutter
- and enter his house. Take the climbing pin and use the fireextinguisher
- on the fire. Move the hook, go down and take a piece of mahagony. Give
- the mahagony to the woodworms. Enter the pig's tower once more by using
- the hair. Use the woodworms on the floorboards, fall and use the ladder on
- the second hole. Open the tomb and pick up the loose bandage at the back
- of the mummy. Take the staff.
- In the pub, talk to the four wizards. Give the staff to them and pay
- thirty goldpieces in order to become a wizard.
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- 6 THE WITCH.
- Talk to the tree with the pink spot, and use the white spirit on the spot.
- Learn the magic words from the tree. Go to the witch's house and take the
- broom. Win the duel by saying "sausages", and afterwards turn into a
- mouse by saying "abracadabra". Leave thru the mousehole.
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- 7 SORDID'S TOWER.
- Some screens to the right of the dragon's cave, use the climbing pin with
- the hole. Climb up and consume a mint to melt the snowman. Move on and
- cross the gap in front of the tower with the broom. Consume the potion to
- enter the tower.
- In the garden, take the stone and the leaf, and the matchstick inside
- the bucket. Pick up the lilyleaf, use the matchstick with the lilyleaf
- and the leaf with the matchstick. Get a seed and use the stone on the
- seed to produce oil. Use the oil with the tap, use the hair with the tap
- and pull the hair. Cross the lake with the boat, pick up a tadpole. To
- get rid of the frog, threaten to kill the tadpole. Take a mushroom and
- eat it to turn back to normal size.
- Take a branch from the tree, open the door and use the branch on the
- chest. Take shield and spear, and go down. Use the spear to get the
- skull. Take the chest, move the lever, put the chest on the block, move
- the lever again and pick up the candles. In Sordid's bedroom, take the
- sock, the book, the pouch and the magic wand. Use the sock with the
- pouch and catch the mouse with the pouch. Talk to the mirror. In the
- room with the teleporter, pick up the book and the chemicals, and use the
- chemicals on the shield. Fasten the shield at the hook. Read the books
- and talk to the mirror. Offer the demons to help them returning to hell.
- Afterwards, enter the teleporter.
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- 8 PITS.
- Take the pebble and the sapling. Talk to the attendant, receive a brochure
- and read it. Use the elastic band with the sapling and ring the bell with
- the catapult. Pick up the matches from the counter and enter the pits.
- Take the floorwax. With the help of the magic wand, turn Sordid into
- stone. Light the pit with the matches and throw the wand into the lava.
- Kill Sordid by using the floowax and wait for "Simon the Sorcerer, Part 2".
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